Hero Equipment Planner
Calculate the Equipment EXP, Magnet, Precision Gear, and Potential Coil needed to level up your heroes’ Equipment. Each of the 3 troops (Shieldbearer, Bomber, Shooter) has 4 fixed equipment slots (Gloves, Helm, Outerwear, Boots), each with its own Rarity track and Mastery track. Set a current and target level for both tracks on any slot; past Legendary, a Rarity level needs that same slot’s Mastery track at a matching level — if your Mastery target isn’t high enough, it’s automatically bumped and tagged “(auto-added — prerequisite)” in the breakdown below. See the combined total across all 12 slots at once. One cost figure — the Common → Uncommon “maxed” checkpoint’s Equipment EXP cost, shared by all 12 slots — is marked with a “≈” badge because it wasn’t fully confirmed from source; click or focus it to read the note.
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Totals will appear after you select a target level for a Rarity or Mastery track.
Equipment